Goal: destroy every enemy stack. Each token is a stack of creatures – the number shows how many are left.
Tactics phase: before each battle you can move your units anywhere in your first 3 columns – tap a unit, then a highlighted hex, or tap two units to swap them. The enemy's setup stays hidden until the fight starts.
Turn order: fastest stacks act first each round (top bar). On your turn the active stack glows gold.
Move: tap a highlighted hex. Attack: tap an enemy – the side you tap decides from which hex you strike. On touch screens the first tap previews, the second confirms.
Ranged (🏹) units shoot anywhere unless an enemy stands next to them – then they must fight in melee for half damage (unless they have No melee penalty). Targets within half the battlefield (up to 7 hexes) take full damage, farther shots deal half – unless the shooter is a under the Eagle Eye spell. Melee by shooters deals half.
Flyers (🪽) ignore obstacles. Retaliation: a stack strikes back once per round when attacked in melee.
ℹ Info: tap any unit (or turn on Info mode) to see its stats, abilities, active spells and whether it can still retaliate. Targets marked ½ are too far for full ranged damage.
Defend gives +30% defense until its next turn. Wait moves the stack to the end of this round.
Luck: every attack has a 10% chance to be a lucky hit (×1.5 🍀) and a 10% chance to be a weak hit (×½ 💨).
Unit roles: flyers beat shooters, ground melee beats flyers, shooters beat ground melee – mix your army.
Hills (brown hexes) give shooters +3 attack. Rocks and trees block walking.
Morale: each stack of your leading faction gives +5% damage to the whole army (Holy 5.5%, Human 5.5%, Necro 3%, Evil 6%), each stack of its ally faction +3% (Nature ↔ Holy, Evil ↔ Necro) and each Human stack +2%. A pure 6-stack army gets +30%.
Spellbook (📖): once per round, while one of your stacks is active, you may cast one spell. It costs mana (🔮 40 per battle: Basic 5 · Advanced 10 · Grand 18) but not the stack's turn. The enemy commander casts spells too.
Packs: 6 cards each: 4 units (one at least Rare) and 2 spells. Every unit card is one stack you can field in Collection Battles, every spell card unlocks that spell for your spellbook. In Free Battles all spells are available. Win battles to earn gold.
Rewards are given automatically the moment you unlock them. Free packs appear on the Open Packs screen.
Tap a match for the armies, survivors and losses. The full battle protocol (📜) is kept for the last 20 battles.
Copy this code to keep a backup or to move your progress by hand.
Deletes your gold, cards and spells.
Game design & artwork
Br0therTuck
© 2026 Br0therTuck
Built with Claude · placeholder art uses system emoji
Tap a unit to see its artwork. Every time you pull a unit from a pack, one more of its 4 hidden artworks is revealed.